Jan
26

Wipeout was an American game show, which aired in 1988 with Peter Tomarken (former host of Press Your Luck) hosting. It also later became a British game show of the same name, presented by Paul Daniels (1994-1997) and later Bob Monkhouse (1998-2003). It was also an Australian children’s game show hosted by Tony Johnston. The title comes from the fact that incorrect answers cause the contestants to lose their accumulated prize money.

The American version was created by former comedy writer Bob Fraser, produced by Dames-Fraser Productions, and syndicated by Paramount Television.


Main Game


Round One

Three contestants started with no money in the bank. The board was made up of 16 screens, each of which contained one of 16 possible answers to a question. Eleven of these answers were correct (which are represented with Dollar Signs $), and the remaining five were incorrect (dubbed Wipeouts). The starting contestant guessed one of the correct answers, and earned money if successful. However, if he or she selected a Wipeout, that contestant lost all accumulated money, and control passed to the next player in line. After a correct answer, a contestant could guess again or pass the subject to the next player, who was then required to guess an answer. The round continued until all the correct answers or all the Wipeouts were chosen.


Scoring

Here is the scoring format used on the show:

  • In the US - $25 for the first answer, plus 25 for every subsequent answer revealed with the last being worth $275.
  • In the UK - £10 for the first answer, plus 10 for every subsequent answer revealed with the last being worth £110.
  • In Australia - there were two boards; since it was a children’s game show they played for points (in Europe and Australia, children are not allowed to win any money on game shows). Each correct answer on the first board was worth 25 points, and correct answers on the second board were worth 50 points.


“Hot Spot”

Behind one of the correct answers was a “Hot Spot”. If a player selected that answer and avoided a Wipeout for the rest of the round, he/she won a bonus prize (usually a trip). If the player with the Hot Spot found a Wipeout, the Hot Spot went back on the board behind one of the remaining correct answers.

After the first round, whoever had the least amount of money accumulated was eliminated, and any money accumulated by the remaining two contestants to that point was “safe”. In the event there was a tie for second place (usually when two players finished with no money), a tiebreaker board was put up with 12 answers instead of 16, 8 of which were correct, and the other 4 being Wipeouts. A coin flip determined who went first, and the two players would alternate giving answers until one found either a Wipeout (and lost) or the last correct answer (and won). The survivor advanced along with the first place finisher.


Round Two

The second round (known as the “Challenge Round” in the US, “Wipeout Auction” in the UK, and “Bid for the Grid” in Australia) was a best of 3 competition, with a board similar to the first round, but with 12 answers instead of 16. Eight answers were correct, and the other four were Wipeouts. Each board was preceded by an “auction”, where the players bid on the number of answers they could get right. The winner then had to get as many correct answers as his/her bid, and won the board if they did so. If the contestant chose Wipeout, the opposing player could win the board by selecting one correct answer. If another Wipeout was selected, play passed back to the first player, who would then try to complete their original bid. The first player to win two boards won the game, and advanced to the final round.


The Final Round

The bonus round was played for a car in the US, a trip in the UK, and a grand prize for children in Australia. The contestant was shown a new board with 12 monitors and given a category. Six monitors contained items fitting in that category, with the other six containing wrong answers. The player had to race to the monitor wall, touch the six monitors he or she thought had the right answers, then race back and hit a plunger. Upon hitting the plunger, the number of correct answers was revealed, and the player had to then race back to the board and make changes. If the contestant hit the plunger with all six correct monitors lit in 60 seconds or less, he or she won the car/trip/grand prize.


Trivia

Wipeout, along with Now You See It, was one of two game shows to be an adult game show in the US and the UK and a children’s game show in Australia.


External links

  • Rules for Wipeout
  • The Wipeout Page at xanfan.com
  • The Wipeout Page at The Gameshow Galaxy
  • Wipeout at ukgameshows.com
  • Fan site featuring the Australian version for children
  • Clip of the Wipeout Pilot Intro
  • Clip of the Aussie Wipeout Intro
  • Wipeout at the National Film and Sound Archive

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